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Uploaded:2014-11-26
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Kerbal Space Program, Part 4: Today Hank Green works on the Helicoptopodes in Kerbal Space Program and launches it into space!
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Watch More Kerbal Space Program:
Part 1: https://www.youtube.com/watch?v=y3hW_5tDoDU
Part 2: https://www.youtube.com/watch?v=yTioWeM6tns
Part 3: https://www.youtube.com/watch?v=_taDtR4ot-0
Part 4: https://www.youtube.com/watch?v=k2oeA-aRrwE
Part 5: https://www.youtube.com/watch?v=HcK4pbpC5A4
Part 6: https://www.youtube.com/watch?v=ZOxlCm9UBAk
Part 7: https://www.youtube.com/watch?v=qjTVoHyVn8g

Want more Hank Green? Check out these awesome channels!
- Vlogbrothers: http://bit.ly/VlogBrothersYT
- Crash Course: http://bit.ly/CrashCourseYT
- SciShow: http://bit.ly/SciShowYT
- SciShow Space: http://bit.ly/SciShowSpaceYT

Game Played: https://kerbalspaceprogram.com/
What we're going to do now, is we are going to attempt! ...Attempt, to add some more engines in a second stage. We might actually also add some more lifting surfaces if it seems like the right thing to do, and we'll be back with an update on that momentarily.

We've got some uh... we've got better, oh geez, I'm trying to add more lifting surfaces to this monstrosity. Uhm- We've got two stages of rockets on here now, and I'm attempting to add more lift surface. It's not easy! It's not really letting me! Nope, this way, this way, this way, this way. No. No? No? None of those. None of those. You just are completely refusing to do what I want you to do, and it's really frustrating. Nope. Nope. Nope. Nope.

Alright, well I give up, let's trash this piece and launch and see what happens. We've got two stages of launch, got two stages of *odd animal noise*. Hopefully the first will have enough energy to - WOAHLY POELLY - that is gonna cause a problem, okay, but let's just do it and see what happens. 

If maybe we can lift off fast enough, okay, we've lost all of our extra little flappy things, but we did lift off! So that's good. Alright, now we're gonna g- take it slow here, 'cuz, we're gonna take it slow because uh, as we've seen, this craft has a tendency to rip itself apart.

Uh, we've also got some new aerodynamic problems, which is not good. So we're gonna turn on our stabilization systems, which we don't generally have to do with this, but now we've got three, only three aerodynamic flaps on one side of the craft, which is just bound to make it wobble a little more than we've been experiencing.

We're now at eighteen meters per second, I feel good about eighteen meters per second. Uh, we're not using a ton of our thrust, uh, and I think I'm actually gonna throttle down a little bit. And we're just gonna - we're just gonna wait because I - I want this to do well, I want this run t- to go well.  And I feel- I feel good about it so far. (singing) Do, do, do, du, da, do, do, doot, da, doot, da, doot, etc. 

We're about to run out of fuel in our first stage of our rocket ship and they just went out, now we're gonna detach them and we're gonna fire a second stage, and that's gonna wanna fire MUCH faster, so woah, that was too fast for- for- I don't know why that- that second stage had so much UMPH!, but it did.

We have a lot less to lift now because we've ejected our second stage of our rockets, so we can basically take this speed of fifteen meters per second, wow, they were- they finally hit the ground. Uhm, and I'm hopin' to get around three thousand meters.  My goal is to get it three thousand meters with this, this, uh, this uhhh, build, and I think that I should be able to do it.  So let's see.  And the biggest threat to that goal at this point is ripping the craft apart, so I am being extra careful.  Alright.  We are at 2,800 meters, we are at 2,900 meters, with half a tank of fuel left in this second stage of our helicoptopode, helicoptopto--dang it, helicopti--oh, God, I can't even say it.  Helicopoptopodes.  Helicoptopo--ah, helicopoctopodes.  Eight-armed helicopter.  In the time it took for me to say the name of the, of the spaceship, it's not a spaceship, it is a, it is an earth-ship, we have surpassed 3,000 meters, and it looks like we're going to get to 4,000 without any trouble.  So this is excellent and very exciting.  Um, yeah!  This is not--this is certainly not the most efficient way to climb into the atmosphere of, of Kerman, but it is, uh, you know, it works!  It is working.  I am astounded by how well it's working, actually, and there are a number of things that we could do if the freakin' building wasn't so small to make this more efficient, but we sort of have a limitation uh, and that's too bad, but we're gonna get to 5,000 feet on this trip, you guys, we've still got--we're acquiring more of a wobble, I don't know where that came from, but it's getting more substantial as time goes on, and we are now listing substantially to the side, but we did get to 5,000 feet, or 5,000 meters, oh.  We just lost an engine.  We lost two engines.  They just flew off of the craft.  I don't know why that happened, but um, quick, let's do an EVA, and ohh, he got hit by the blade, he actually is substantially--he is--so, helicoptopodes, helicoptopodes, helicoptopodes is--has--a great deal more wind resistance than Bill Kerman does, so he fell right away from the craft, he's, he's, he's headed down to his death quite rapidly.  It would be nice if they installed parachutes in this game, but they did not, so I'm going to revert vehicle assembly building just so we don't have to watch Bill Kerman die.  

Alright, you guys, here is the moment of truth, where we see if we can make this craft the first stage in a multi-stage flight.  So we're gonna stick an SAS module on the bottom of that.  Uh, well, yeah.  And we're gonna stick two decouplers, one here, and one at the bottom, which we can't do right now, because we have to add the fuel tanks.  So I'm gonna add--I'm gonna try to add two liquid fuel tanks here, which is just a crazy idea, 'cause that's gonna be very heavy, but, you know, and then we're gonna add an engine, and then at the bottom of that engine, we're gonna add another decoupler so that it can decouple from the helicoptoptode--helicopoptide--uh, helico--o--I can't say it.  Helicoptopodes, so it can decouple from the helicoptop--helicopto--aaaaah--helicoptopodes, why did I name it that??  Okay, uh, and we're gonna stick uh, just so Bill Kerman has a chance of survival, we're gonna actually put a parachute on the top of this thing, which we haven't done previously.  Okay, so now I think we've got our stages correct, we're gonna fire our first stage, and then decouple, and then we're gonna fire our second stage, and then we are going to decouple, and then we are going to fire our actual rocket that will go to actual space!  Let us hope that it works, going to the launch pad!

I forgot to take off all those wing parts that are going to immediately crash, but that's okay, I think.  Okay, helicop--nooooo, nope it's not okay!  Take off, take off!  Yay!  Oh no!  Hey, he survived!  Well, I don't know what went wrong.  I don't know why everything exploded.  I'm a little disappointed by how everything exploded, so let's first of all, let's take these things off, because they are doing us absolutely no good.  They were a good idea poorly executed.  Uh, we might have to add a little bit of height on to this craft, in fact, we almost certainly will, so let's do that.  That's--that's I think what we need to do, we need to add a little more height onto the craft, so let's do that and then take these off and then put them down there.  Um, and actually, that would make it so that those wing parts would, in fact, be perfectly legitimate.  So let us attempt to add them back on, even though it's been really hard to do that in the past.

I don't actually know if that's going to help, but, you know, it looks cool, so that's good!  Alright, let's see if this goes extraordinarily poorly or not.  Probably.  But maybe not!  Okay, well, it didn't instantaneously explode, so that's better than last time!  Okay, we've got our first stage, and we're gonna throttle up and see if we can get any lift at all.  We can!  We can!  We have liftoff, we have freaking liftoff of the helicoptoptode--aahh, God dang it, why can't I--why did I name it that?  Helicoptopodes, we have liftoff of helicoptopodes I, taking its time getting to--getting very high at all.  But it's totally working!  Alright, let's throttle up some because we can, um, oh yeah!  Oh yeah!  That looks hot!  Taking off!  Yeah, with a rocket strapped to it!  No problems at all!  I am surprisingly excited about this!  Alright, let's do it.  Okay.  We got 10 meters/second, we're gonna--we--ahah, we're at half a tank of liquid fuel, we might get to five--we might get to 1000 meters on this first stage, which is very exciting.  Now, I'm really--I do not know if we're going to be able to make it to space today, but I hope that we make it to space today.  Alright.  This is exciting. 

Alright, so let's, okay, we're trying not to get too fast, but obviously there's a lot of weight here, so it's not going that fast, it's not pulling itself apart, and we've got now 14 meters per second of--okay, I need, actually gonna slow that down, 'cause it, it might very well tear itself apart, 'cause I didn't put any struts on those engines at all.  So they might just pop right off.  Alright, we're about to run out of our first stage, we are--we've run out of our first stage ejecting the second--alright, so now it is much easier to spin because we have a lot less weight on the outside of our craft, uh, so we've throttled way down, they have quite a lot of liquid fuel, we have now reached 13,000 meters, and we're just gonna--whoof, that's always scary when that happens--we're just gonna let things go for a while and see what happens.  Alright.

Throttle up a little bit, but not too much.  So this is, uh, I'm gonna say that one...two...that's perfectly--that is--that g-force that Bill Kerman is experiencing, that is in no way too fast for a Kerbal to survive.  I'm trying to throttle down, okay, I did successfully throttle down, I don't know why it felt like it wasn't working, but it was.  Okay.  Um, now there is, of course, a great deal of wind resistance that we're dealing with.  The good news is that this is staying extremely stable, it's just like a top, it's just sitting there, facing straight up, facing directly towards space, and our first stage of the rocket is going to take us to definitely over 3,000 feet, possibly over 4,000 feet, which is just amazing news.  I'm very excited about that, this is super cool, super beautiful, beautiful thing that I've done, look at, look at how gorgeous it is!  That is right!  Yes!  

Okay, now the question is: will it detach and go to space?  That is the question.  We're gonna answer that question in a little bit of time, but I'm not going to push this thing too hard, and cause it to completely destroy itself, I'm just not going to do that.  Not today.  Not today.  We have acquired a very slight wobble.  I don't know where that came from or why we are experiencing it, I guess it's just a little bit of a windy day, but we have acquired a very slight wobble and I am, I am so excited.  I'm so excited about what is about to happen.  We are going to launch off of this floating sky platform with our freaking rocket ship.  We have basically just taken the launch pad and shot it into space, I mean, not space, into the atmosphere, a fair bit over 4,000 meters, we got to over 4,000 meters, you guys.  So this is going to be a--this is our first--we're gonna try and go straight up from here.  Uh, we probably won't make it to space today, but we're gonna try as soon as we detach, okay, we're still headed up.  Why--what's happening?  What's happening?  Okay.  There it goes, everybody, there it goes!  

Oh, God, I didn't turn on--ohohohohoho, good bye, good bye, helicoptopodes, helicoptopodes, we are headed to--well, there's a bunch of floating struts on the outside of this--we are headed to maybe at least the upper atmosphere!  I can't believe that I uh, ruined this by--okay, let's try and point straight up, 'cause I don't care if we get into orbit, I just wanna get into space.  I only want to get to space today.  Alright.  Okay, we are 11,000 feet, uh, this is a much more efficient way to travel, uh, you can see the--it's dropping quite a bit right now, or maybe that--that's just the ground.  That's just the ground, that's not--we are at 16,000 feet, 17,000 feet, meters, again, again, meters.  Okay.  We--there's--we are definitely not going to make it to space today is what I've learned--is what I've learned through this experiment, that we are definitely not going to make it to space today.  We're at 1,000 meters/second, which ain't bad.  I--there is a little trick you can use to try and make it to space when you otherwise--wait!  Are we gonna make it to space?  Are we?  We are--we're still going up.  I think it's 70,000, 70,000...60--is that--is that officially space?  YES!  Space!  We are in space!  We made it to space!  The first stage of our rocket was a day--oh, yeah--the first stage of our rocket was a freaking helicopter, and now our rocket is in space!  Not only did we make it to--oh yeah, 100,000 meters, you guys, 100,000 meters.  What in the world?  Oh, yeah.  We might have been able to--we could have totally gotten into a freakin' orbit!  Oh, I didn't even think that it was gonna be so easy, we could get into an orbit with the first stage of our freaking space craft being--goddang--helicopter!  This is awesome.  Alright.  Let's look at us go.  Oh, man.  All I have to do is add another little thing and then we can get to the freaking moon using a helicopter, using a helicopter!  

Thank you so much for watching this episode of Games with Hank.  I'm Hank, this has been games with me playing Kerbal Space Program, launching into space on the back of an eight-bladed helicoptopodes!  DFTBA.