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Kerbal Space Program, Part 6: Today Hank Green goes to space.. things happen..
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Game Played:
Hello and welcome to Games with Hank, that's games with me. I'm Hank and the game is going to be Kerbal Space Program.

Today we're going to play Kerbal Space Program the way that it was intentionally designed to be played and of course you can play Kerbal Space Program any way you want to play it. It's fine. But, when I first got it, it was basically just a space sim. There was no like, science system. It was just build rockets and see if you can get to the Moon.

Now there is a whole solar system to get too, but we're going to build a rocket and see if we can get to the Moon. We're not even trying to get back. That would be way too hard.

Alright, here we are in Kerbal Space Program. We are at the vehicle assembly building. So far we have a, just a one crew person module here, and a parachute on top, which is good for a landing, and a decoupler on top of this steadier module, that ... says it says, that basically has a bunch of gyroscopes in it that allows the craft to reorient itself even when the engines aren't firing. Which is a good thing to have. What we need on the end of this is some liquid fuel tanks, so that it will be able to fly and have some ... So yeah, so this is basically, this is the part of the craft that's going to takes us to the Moon, and then below that we need the part of the craft that will this part out of the atmosphere of Kerbin.

So underneath that we're gonna put like a really low thrust light weight engine, and then we're gonna add a decoupler. Decoupler is basically, they're what create the stages to the rocket so that you don't have to drag the whole rocket around while you fly. You can just have this light weight bit on the top, not all of the other stuff. We're gonna add this guy. This guy is good, it's just basically, basically just a tube. And then I need to have a bigger engine on the bottom of it, this is just the standard engine. And then we're gonna add another decoupler so I have another stage of the rocket. And then I'm gonna add this thing which expands so that I can have a bigger rocket down the bottom of this rocket, which is good.

That's always exciting, having a bigger rocket on the bottom of your bigger rocket, yeah, so many bigger rockets, I'm just gonna throw this guy on there, 'cause uh, that looks okay, it's got the engine built in and a fuel tank and I think that that should do it.  I think that should get us to the moon.  It might not get us back, but it'll get us there.  Uh, I don't think we're gonna land on the moon, we're gonna try and orbit it, but you know, I mean, we're not gonna, we don't have a lander module at all, I mean, we could try and lower ourselves onto the surface, we'll see, we'll see when we get there, so uh, let's add, uh, I really like uh, these things.  They just look cool, so I'm gonna add them as well.  Yeah, that's awesome, we're gonna power up here.

Uh, why didn't you let go?  Why didn't you let go?  What.  Okay, that was the wrong order, uh, everything's gonna fall apart as soon as we start--oh, this is actually not connected right here, soooo, uh, yeah.  Not ideal and we're just gonna detach everything and then the parachute will hopefully throttle down there, oh, I can't control it, alright, everything's fine, okay.  Bartvis is not gonna die.  Revent to vehicle assembly and let's put the stages in the right order.  Um, this, this thing should be in its own stage at the very beginning.  Well, no, it should just be in the same stage as this thing so that it decouples and launches at the same moment.  Okay.  Let's do that again.  

Alright, so, boom.  Yay!  That's much prettier!  I don't know how much fuel is in this tank here, but hopefully we won't have any trouble with that, yeah, so this is, uh, you know, I've seen prettier rockets but uh, it's got--it's a three-stage rocket, it's got, I mean, four, technically, if you include the, just the, uh, the module at the end that will hopefully re-enter the atmosphere if I decide to bring Bartvis home, which I probably won't, let's be honest.  Um, this, down here, is your, uh, I don't know what this is called, your navball, I think it's called a navball. And right now it's showing that I'm flying directly perpendicular to the surface of Kerbin, which is the planet in this game.

And I don't want to be, because I'm not just going to shoot myself straight up into space. I mean it's fine to shoot myself straight up into space at this point, but eventually I'm going to want to turn so that I am going around the planet, because when you're orbiting a planet you're basically shooting so far this way that you're missing the planet as you fall around it. Because you know you're not like getting out of the gravity well of the planet or anything. So the moon is still in the gravity well of the planet. There's gravity in space you guys. Watch SciShow.

So we gotta get a little bit of "this way" energy, as well as some of "this way" energy. So I've started to tilt the craft so that it is pushing in that direction as well. I did that basically right when we got out of the thickest part of the Kerbin atmosphere, because we're fighting against that less now. And we also have a lot of upward momentum already because we're going at eight hundred and-- nine hundred meters per second, which is really great.

Okay well, that was our first stage of the rocket, and now we've got our second stage, and this bit will carry us, carry us into orbit without any trouble. I mighta shoulda added some more fuel to this stage, but I think it's gonna be okay. And let's try to give ourselves a little more this way energy and thrust down a little bit, and then see where we're at. Okay good.

So this is apoapsis right here. We're going to add an orbital maneuver, which is just basically an easy way for me to know how much I need to thrust to get into a good orbit. That was not it. So let's add another maneuver. I just need to get myself into a stable orbit. And that looks like a roughly stable orbit. So, okay good, we're good there.

And then going back to-- WHY ARE YOU FACING THAT DIRECTION? What the frick is that about? That is the wrong direction by a wide margin. Okay, that's better. Well that could've been worse. I don't know how that happened. I don't think I did it. But whatever, you know, things happen. 

The blue crosshair here, is basically the -- oh my god, wobblin' around like crazy here. Blue crosshair tells me where I need to point myself, and I actually don't-- oh my gosh. Why am I moving so much? We're in space, that's space noise! So let's throttle ourselves up here. We need... we are going to have to... Oh I didn't turn on my freakin'... awwwww I didn't turn on my controls. Okay, well that's going to be much easier now.

Um, so... Here goes our orbit, as we burn we're pushing our orbit out. And then we're just past the midpoint of our maneuver. Ideally we would put all the delta v, all the change is speed right at that maneuver point, but of course we can't because our engine can't produce an infinite amount of thrust for an infinitely small amount of time. But you know, we're averaging here. And hopefully we're not going to run out of juice. Did we run out of juice? Did it happen? We did. Okay.

Well it's okay because we've got more delta v right here in this little engine. Apparently I have to get over here to this spot, I don't know why, but we are. I can't believe I did that entire launch without turning on the control surface. Not the control surface, but like the automatic control system, which, like, keeps you pointed at the direction you want to be. Which is I'm sure why I ended up pointed down toward the surface of Kerbin for a little bit.

So we've got... 24 seconds left of burn. Which we have plenty of fuel for. So that is not a worry. Getting back to Kerbin, though, might be a worry. We'll see... we'll cross that bridge when we come to it. 15 seconds left of burn. I'll just turn this all the way up.

Ooooh the camera went a little funny there for a second. And then that blue crosshair should go a little crazy right when we -- yep, right when we get to the point where everything is good and we're just like basically... Yeah so here's the planet, here's our orbit, here's our maneuver, I'm just going to "x" out that maneuver, so now you see we have a nice stable orbit the planet Kerbin. There's no other objects in the sky right now, which is kind of a surprise that I haven't just messed around enough that there's a bunch of stuff flying around outside Kerbin.

But our apoapsis, which is the highest point, is 150 and our periapsis is 53, which is not enough. That is inside of the atmosphere. So that is not good, and I should go and push us away from the ground a little bit. Just like this...

NOOOOOOOO. I pushed the wrong button!


Oh my god okay, well let's deploy the parachute here. I can't deploy the parachute. Ooooh crap-monkey. Crap-monkey. Oh crap-monkey. I can't believe I did that. Alright, well, we're going to cut now. Oh Bartvis. You're going to be in space forever. DFTBA.

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