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This Video Game Software Helps Us Do Paleontology
YouTube: | https://youtube.com/watch?v=-NYsz82eTEE |
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Comments: | 158 |
Duration: | 06:12 |
Uploaded: | 2024-03-08 |
Last sync: | 2024-10-22 11:30 |
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Citation formatting is not guaranteed to be accurate. | |
MLA Full: | "This Video Game Software Helps Us Do Paleontology." YouTube, uploaded by SciShow, 8 March 2024, www.youtube.com/watch?v=-NYsz82eTEE. |
MLA Inline: | (SciShow, 2024) |
APA Full: | SciShow. (2024, March 8). This Video Game Software Helps Us Do Paleontology [Video]. YouTube. https://youtube.com/watch?v=-NYsz82eTEE |
APA Inline: | (SciShow, 2024) |
Chicago Full: |
SciShow, "This Video Game Software Helps Us Do Paleontology.", March 8, 2024, YouTube, 06:12, https://youtube.com/watch?v=-NYsz82eTEE. |
The same technology that helps you rack up kills in your favorite FPS games also helps paleontologists solve million-year-old mysteries. Thanks to Dr. Anne Kort for helping us with this video!
Hosted by: Reid Reimers (he/him)
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Support SciShow by becoming a patron on Patreon: https://www.patreon.com/scishow
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Huge thanks go to the following Patreon supporters for helping us keep SciShow free for everyone forever: Adam Brainard, Alex Hackman, Ash, Benjamin Carleski, Bryan Cloer, charles george, Chris Mackey, Chris Peters, Christoph Schwanke, Christopher R Boucher, DrakoEsper, Eric Jensen, Friso, Garrett Galloway, Harrison Mills, J. Copen, Jaap Westera, Jason A Saslow, Jeffrey Mckishen, Jeremy Mattern, Kenny Wilson, Kevin Bealer, Kevin Knupp, Lyndsay Brown, Matt Curls, Michelle Dove, Piya Shedden, Rizwan Kassim, Sam Lutfi
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#SciShow #science #education #learning #complexly
----------
Sources:
(shoutout to Dr. Anne Kort for this video inspiration!)
Tutorial: https://www.youtube.com/watch?v=fHTB46FpnyA
https://www.blender.org/
https://www.blender.org/press/ubisoft-joins-blender-development-fund/
https://news.ubisoft.com/en-us/article/1Fse1XyXzj76UJ1gKFohbz/ubisoft-joins-blender-development-fund-to-support-open-source-animation
https://doi.org/10.1666/13-088
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://www.frontiersin.org/articles/10.3389/feart.2020.600696/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field&journalName=Frontiers_in_Earth_Science&id=600696&fbclid=IwAR3v4E6Du8mOzt29bqXJ6x-ZM606vsrpWZMgTwXC6fEZREeY3EtuJrRyemc
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://palaeo-electronica.org/content/pdfs/645.pdf
https://www.nature.com/articles/s41586-018-0851-2
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
Images:
https://www.gettyimages.com/detail/video/mock-up-fantasy-rpg-moba-video-game-gameplay-with-role-stock-footage/1265220754?adppopup=true
https://commons.wikimedia.org/wiki/File:Blender_Pic.jpg
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://www.frontiersin.org/articles/10.3389/feart.2020.600696/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field&journalName=Frontiers_in_Earth_Science&id=600696&fbclid=IwAR3v4E6Du8mOzt29bqXJ6x-ZM606vsrpWZMgTwXC6fEZREeY3EtuJrRyemc
https://www.gettyimages.com/detail/video/fish-dinosaurus-ichthyosaurus-fossil-skeleton-stock-footage/1353418707?adppopup=true
https://www.frontiersin.org/articles/10.3389/feart.2021.805271/full
https://commons.wikimedia.org/wiki/File:3D_printed_Spinosaurus_skulls.jpg
https://www.gettyimages.com/detail/photo/thumbs-up-computer-worker-nerd-on-phone-at-cubicle-royalty-free-image/157742675?phrase=nerd+desk&adppopup=true
https://www.gettyimages.com/detail/video/scientist-cleans-prehistoric-fossils-white-looking-stock-footage/1130202141?adppopup=true
https://www.gettyimages.com/detail/photo/portrait-of-beautiful-paleontologist-cleaning-royalty-free-image/1312318046?phrase=Archaeologist+excavating+skeleton+&adppopup=true
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0172047
https://www.gettyimages.com/detail/photo/bone-saw-royalty-free-image/457442509?phrase=bone+saw&adppopup=true
https://www.frontiersin.org/articles/10.3389/fevo.2021.659039/full#S11
https://commons.wikimedia.org/wiki/File:Orobates.png
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://www.gettyimages.com/detail/illustration/tooth-anatomy-vector-dental-infographics-royalty-free-illustration/617609506?phrase=tooth+structure&adppopup=true
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://youtu.be/cZ3o5tjO51s?si=mZ3kr0h6mRAFv7_o&t=503
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://commons.wikimedia.org/wiki/File:Waco_mammoth_site_QRT.jpg
https://link.springer.com/article/10.1007/s12052-012-0458-2#Fig3
Hosted by: Reid Reimers (he/him)
----------
Support SciShow by becoming a patron on Patreon: https://www.patreon.com/scishow
----------
Huge thanks go to the following Patreon supporters for helping us keep SciShow free for everyone forever: Adam Brainard, Alex Hackman, Ash, Benjamin Carleski, Bryan Cloer, charles george, Chris Mackey, Chris Peters, Christoph Schwanke, Christopher R Boucher, DrakoEsper, Eric Jensen, Friso, Garrett Galloway, Harrison Mills, J. Copen, Jaap Westera, Jason A Saslow, Jeffrey Mckishen, Jeremy Mattern, Kenny Wilson, Kevin Bealer, Kevin Knupp, Lyndsay Brown, Matt Curls, Michelle Dove, Piya Shedden, Rizwan Kassim, Sam Lutfi
----------
Looking for SciShow elsewhere on the internet?
SciShow Tangents Podcast: https://scishow-tangents.simplecast.com/
TikTok: https://www.tiktok.com/@scishow
Twitter: http://www.twitter.com/scishow
Instagram: http://instagram.com/thescishow
Facebook: http://www.facebook.com/scishow
#SciShow #science #education #learning #complexly
----------
Sources:
(shoutout to Dr. Anne Kort for this video inspiration!)
Tutorial: https://www.youtube.com/watch?v=fHTB46FpnyA
https://www.blender.org/
https://www.blender.org/press/ubisoft-joins-blender-development-fund/
https://news.ubisoft.com/en-us/article/1Fse1XyXzj76UJ1gKFohbz/ubisoft-joins-blender-development-fund-to-support-open-source-animation
https://doi.org/10.1666/13-088
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://www.frontiersin.org/articles/10.3389/feart.2020.600696/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field&journalName=Frontiers_in_Earth_Science&id=600696&fbclid=IwAR3v4E6Du8mOzt29bqXJ6x-ZM606vsrpWZMgTwXC6fEZREeY3EtuJrRyemc
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://palaeo-electronica.org/content/pdfs/645.pdf
https://www.nature.com/articles/s41586-018-0851-2
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
Images:
https://www.gettyimages.com/detail/video/mock-up-fantasy-rpg-moba-video-game-gameplay-with-role-stock-footage/1265220754?adppopup=true
https://commons.wikimedia.org/wiki/File:Blender_Pic.jpg
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://www.frontiersin.org/articles/10.3389/feart.2020.600696/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field&journalName=Frontiers_in_Earth_Science&id=600696&fbclid=IwAR3v4E6Du8mOzt29bqXJ6x-ZM606vsrpWZMgTwXC6fEZREeY3EtuJrRyemc
https://www.gettyimages.com/detail/video/fish-dinosaurus-ichthyosaurus-fossil-skeleton-stock-footage/1353418707?adppopup=true
https://www.frontiersin.org/articles/10.3389/feart.2021.805271/full
https://commons.wikimedia.org/wiki/File:3D_printed_Spinosaurus_skulls.jpg
https://www.gettyimages.com/detail/photo/thumbs-up-computer-worker-nerd-on-phone-at-cubicle-royalty-free-image/157742675?phrase=nerd+desk&adppopup=true
https://www.gettyimages.com/detail/video/scientist-cleans-prehistoric-fossils-white-looking-stock-footage/1130202141?adppopup=true
https://www.gettyimages.com/detail/photo/portrait-of-beautiful-paleontologist-cleaning-royalty-free-image/1312318046?phrase=Archaeologist+excavating+skeleton+&adppopup=true
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0172047
https://www.gettyimages.com/detail/photo/bone-saw-royalty-free-image/457442509?phrase=bone+saw&adppopup=true
https://www.frontiersin.org/articles/10.3389/fevo.2021.659039/full#S11
https://commons.wikimedia.org/wiki/File:Orobates.png
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://www.gettyimages.com/detail/illustration/tooth-anatomy-vector-dental-infographics-royalty-free-illustration/617609506?phrase=tooth+structure&adppopup=true
https://www.cell.com/iscience/pdf/S2589-0042(21)01150-0.pdf
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://youtu.be/cZ3o5tjO51s?si=mZ3kr0h6mRAFv7_o&t=503
https://www.frontiersin.org/articles/10.3389/feart.2022.833379/full
https://commons.wikimedia.org/wiki/File:Waco_mammoth_site_QRT.jpg
https://link.springer.com/article/10.1007/s12052-012-0458-2#Fig3
Many of us are happy to spend hours at a time playing video games.
Whether they’re console or PC, first-person shooters or farming sims, there’s a game out there for just about anyone. But there’s a secret behind the technology that makes these games possible, and it has nothing to do with your leaderboard stats.
Because the same software that makes some of the most popular video games has another unexpected application: Helping paleontologists learn about animals that roamed the Earth millions of years ago. [♪ INTRO] We’re mostly going to talk about a program called Blender, and chances are, you’ve seen stuff that was made with this software before. It’s a free, open source 3D modeling software used in films, TV shows and, most notably, video games. The studio that makes popular games like Assassin’s Creed, Just Dance, and more uses Blender on their projects, so you may have seen it in action.
But gaming isn’t the only thing the software makes possible. It’s also used to study fossils. Lots of paleontologists rely on 3D graphics software to make virtual fossils, which are exactly what they sound like.
You take high-quality CT or surface scans of a fossil, upload them into the software, and boom! Virtual replica of a piece of history. Over the past few decades, this technology has made it a lot easier to be a paleontologist.
As computers have gotten cheaper and 3D interfaces have gotten easier to use, virtual fossils have allowed modern paleontologists to do things they never dreamed of a few decades ago. At the simplest level, the technology gives researchers access to more specimens than it’s possible to see in-person. If a researcher in Kansas wants to examine a fossil in a German natural history museum, it's not so easy to just pop by to have a look.
However, if there are CT scans of that particular specimen, the data can be plugged into 3D modeling software and shared with lots of people at once. So that paleontologist in Kansas doesn’t have to brush up on her German. Plus, it’s super easy to 3D print the virtual fossil, either in actual size, or one that’s larger than life, to really get a look at the details.
Or you can go miniature, in case you want a little fossil friend to hang out on your desk, or something. Virtual fossils are also important in preserving the fossils themselves, because analysis can be hard on a specimen. And let’s face it, fossils can be very fragile.
One researcher famously destroyed an especially precious fossil back in 1961. The fossil was the holotype of its species, and it was the first one ever found. And in order to study the details of its skull, the researcher cut the fossil into slices manually, and drew each slice on paper.
And yeah, he did learn a lot about the anatomy of the animal’s skull. But it was the first and only fossil of the species that they had at the time, so when it was gone, that was it. They tried to preserve a copy by making a wax cast of the fossil, but unfortunately wax is soft, and that cast deformed over time.
And the thing is, a modern CT scan can produce images just like those slices, but without actually cutting into anything. So these days, we can get just as much information, without the bone saw. If only they’d waited a few decades.
Not only do virtual fossils help researchers retire some destructive methods, but they make it possible to run all kinds of experiments that aren’t possible with physical fossils alone. For instance, researchers can experiment on the digital model of the fossil to figure out how the organism might have moved when it was alive. One 2019 paper investigated the movements of an ancient tetrapod called Orobates, which lived in the Permian, between 280 and 290 million years ago.
They were able to use scans of an incredible fossil in order to simulate the range of motion at each joint of the fossil. Then compared that information with fossil footprints, which told them exactly how this animal would have been able to move and walk when it was alive, hundreds of millions of years ago. And a 2021 paper did a similar reconstruction of bite force.
The researchers took measurements of virtual fossils and ran calculations based on the different properties of tooth tissues. See, teeth aren’t just made of one thing. They’ve got layers.
And those layers have different strengths, meaning that if you run calculations as though the tooth is all enamel, your math will be wrong. So their bite force reconstructions that took these factors into account were way more accurate, and they wouldn't have been possible without 3D modeling technology. It's even possible to reconstruct damaged fossils, and then 3D print the fixed-up version.
In 2022, a study reported their success with repairing a distorted fossil in Blender, using a tool called “armature” to slowly manipulate the surface of the fossil into the right shape. Kind of like un-crumpling a sheet of paper, one fold at a time. And they not only ended up with a complete fossil to look at, but because Blender saved each manipulation of the fossil, they could study exactly how the fossil got from perfect point A to messed-up point B.
Studying that process is called taphonomy, and it’s really important to understand so we know how fossils get so messed up in the first place. So the same software that helped the artists behind some of your favorite video games is also a key part of how you can learn about your favorite fossils! Thanks for watching this episode of SciShow.
And if you’ve got any younger folks in your life and you want to share the science knowledge, we’ve got just the channel for you. Over at SciShow Kids, our host Jessi and resident robo-rat Squeaks learn all about the world we live in with the help of a whole bunch of friends. For instance, we’ve got a whole set of episodes all about dinosaurs and other ancient critters that once roamed the earth.
If you know anyone that might like to explore science with the help of this awesome crew, send them over to SciShow Kids! [♪ OUTRO]
Whether they’re console or PC, first-person shooters or farming sims, there’s a game out there for just about anyone. But there’s a secret behind the technology that makes these games possible, and it has nothing to do with your leaderboard stats.
Because the same software that makes some of the most popular video games has another unexpected application: Helping paleontologists learn about animals that roamed the Earth millions of years ago. [♪ INTRO] We’re mostly going to talk about a program called Blender, and chances are, you’ve seen stuff that was made with this software before. It’s a free, open source 3D modeling software used in films, TV shows and, most notably, video games. The studio that makes popular games like Assassin’s Creed, Just Dance, and more uses Blender on their projects, so you may have seen it in action.
But gaming isn’t the only thing the software makes possible. It’s also used to study fossils. Lots of paleontologists rely on 3D graphics software to make virtual fossils, which are exactly what they sound like.
You take high-quality CT or surface scans of a fossil, upload them into the software, and boom! Virtual replica of a piece of history. Over the past few decades, this technology has made it a lot easier to be a paleontologist.
As computers have gotten cheaper and 3D interfaces have gotten easier to use, virtual fossils have allowed modern paleontologists to do things they never dreamed of a few decades ago. At the simplest level, the technology gives researchers access to more specimens than it’s possible to see in-person. If a researcher in Kansas wants to examine a fossil in a German natural history museum, it's not so easy to just pop by to have a look.
However, if there are CT scans of that particular specimen, the data can be plugged into 3D modeling software and shared with lots of people at once. So that paleontologist in Kansas doesn’t have to brush up on her German. Plus, it’s super easy to 3D print the virtual fossil, either in actual size, or one that’s larger than life, to really get a look at the details.
Or you can go miniature, in case you want a little fossil friend to hang out on your desk, or something. Virtual fossils are also important in preserving the fossils themselves, because analysis can be hard on a specimen. And let’s face it, fossils can be very fragile.
One researcher famously destroyed an especially precious fossil back in 1961. The fossil was the holotype of its species, and it was the first one ever found. And in order to study the details of its skull, the researcher cut the fossil into slices manually, and drew each slice on paper.
And yeah, he did learn a lot about the anatomy of the animal’s skull. But it was the first and only fossil of the species that they had at the time, so when it was gone, that was it. They tried to preserve a copy by making a wax cast of the fossil, but unfortunately wax is soft, and that cast deformed over time.
And the thing is, a modern CT scan can produce images just like those slices, but without actually cutting into anything. So these days, we can get just as much information, without the bone saw. If only they’d waited a few decades.
Not only do virtual fossils help researchers retire some destructive methods, but they make it possible to run all kinds of experiments that aren’t possible with physical fossils alone. For instance, researchers can experiment on the digital model of the fossil to figure out how the organism might have moved when it was alive. One 2019 paper investigated the movements of an ancient tetrapod called Orobates, which lived in the Permian, between 280 and 290 million years ago.
They were able to use scans of an incredible fossil in order to simulate the range of motion at each joint of the fossil. Then compared that information with fossil footprints, which told them exactly how this animal would have been able to move and walk when it was alive, hundreds of millions of years ago. And a 2021 paper did a similar reconstruction of bite force.
The researchers took measurements of virtual fossils and ran calculations based on the different properties of tooth tissues. See, teeth aren’t just made of one thing. They’ve got layers.
And those layers have different strengths, meaning that if you run calculations as though the tooth is all enamel, your math will be wrong. So their bite force reconstructions that took these factors into account were way more accurate, and they wouldn't have been possible without 3D modeling technology. It's even possible to reconstruct damaged fossils, and then 3D print the fixed-up version.
In 2022, a study reported their success with repairing a distorted fossil in Blender, using a tool called “armature” to slowly manipulate the surface of the fossil into the right shape. Kind of like un-crumpling a sheet of paper, one fold at a time. And they not only ended up with a complete fossil to look at, but because Blender saved each manipulation of the fossil, they could study exactly how the fossil got from perfect point A to messed-up point B.
Studying that process is called taphonomy, and it’s really important to understand so we know how fossils get so messed up in the first place. So the same software that helped the artists behind some of your favorite video games is also a key part of how you can learn about your favorite fossils! Thanks for watching this episode of SciShow.
And if you’ve got any younger folks in your life and you want to share the science knowledge, we’ve got just the channel for you. Over at SciShow Kids, our host Jessi and resident robo-rat Squeaks learn all about the world we live in with the help of a whole bunch of friends. For instance, we’ve got a whole set of episodes all about dinosaurs and other ancient critters that once roamed the earth.
If you know anyone that might like to explore science with the help of this awesome crew, send them over to SciShow Kids! [♪ OUTRO]