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Playing tabletop roleplaying games like Dungeons and Dragons can be emotionally rewarding. In fact, a lot of players like to joke that TTRPGs can be just as good as going to therapy. And that might even be true, so here's how you could end up playing D&D with your therapist.
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Playing tabletop roleplaying games like Dungeons and Dragons can be emotionally rewarding. In fact, a lot of players like to joke that TTRPGs can be just as good as going to therapy. And that might even be true, so here's how you could end up playing D&D with your therapist.
Hosted by: Savannah Geary (they/them)
----------
Support us for $8/month on Patreon and keep SciShow going!
https://www.patreon.com/scishow
Or support us directly: https://complexly.com/support
Join our SciShow email list to get the latest news and highlights:
https://mailchi.mp/scishow/email
----------
Huge thanks go to the following Patreon supporters for helping us keep SciShow free for everyone forever: Jp Lynch, J.V. Rosenbalm, Cye Stoner, Chris Curry, Bethany Matthews, David Johnston, Steve Gums, Kevin Knupp, Kevin Bealer, Matt Curls, Joseph Ruf, Alan Wong, Eric Jensen, Jaap Westera, Garrett Galloway, Jeremy Mattern, Lyndsay Brown, Toyas Dhake, Jason A Saslow, Blood Doctor Kelly, Alex Hackman, Piya Shedden, Chris Mackey, Chris Peters, Adam Brainard, Friso
----------
Looking for SciShow elsewhere on the internet?
SciShow Tangents Podcast: https://scishow-tangents.simplecast.com/
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Sources: https://docs.google.com/document/d/e/2PACX-1vSu6nLmx41zpSoStODdkvGwIlQy5b5uJxohA3ynNoKcLt0NUmSfZKrvP8Wv6vfS4RLS74YBN12Jg5LD/pub
Tabletop roleplaying games, or TTRPGs, are kind of like improv theater, but with some structured rules and an element of random chance.
It can be a lot of fun to gather around a friend’s table and tell a story together. And it can be emotionally rewarding, too.
In fact, a lot of players like to joke that TTRPGs can be just as good as going to therapy. And the therapists… they noticed. Not only that, but some of them agreed and started researching how to really, actually turn tabletop games into therapy.
For real. Here’s how. [♪INTRO] If you’ve heard of any TTRPG, it’s probably Dungeons and Dragons, or D&D for short, with its elves and dwarves and goblins. And dungeons!
And dragons! But there are actually a ton, from D&D’s cousin Pathfinder, to spooky investigation games like Monster of the Week or Call of Cthulu. Which is apparently not how Lovecraft pronounced it.
Which is what we learned while researching this video. It is objectively Cthulu. I will fight anybody who tells me otherwise.
Then there’s the really niche stuff, like a game that asks what it would be like to be an in all-female Soviet night-flying bomber pilot squadron in World War II called “The Night Witches” – which was actually a thing that happened in history – and is also a roleplaying game. They run the gamut, but what most TTRPGs have in common is: that they are social experiences where players are communicating and cooperating. In general, each player creates their own custom character, and there’s some sort of narrative story you’re all telling together.
And each player actively takes part in shaping both their character’s story and the larger narrative through roleplaying – that is, thinking through whatever imaginary scenario is in front of them, whether it be an angry dragon or a spooky mansion, imagining what their character might think or feel, making decisions about what to do next… and then facing the imaginary consequences. Besides being fun, there are some scientific studies that suggest that engaging in this kind of play can be good for you. Some of it simply falls under the general benefits one gets from having a social hobby.
Like reducing stress and making friends. But there have been some studies that have shown specific benefits with TTRPGS. One study, for instance, conducted interviews of 10 players and found that playing Dungeons and Dragons improved their overall well-being in terms of creative expression, social support, and routine.
Other studies, meanwhile, have highlighted communication and conflict resolution. So that’s really cool. Now, to be fair, TTRPGs are not like pizza.
There is such a thing as a bad RPG experience. Like any other game or social activity, if the people you’re playing with don’t work together well or are being toxic, it’s going to ruin the experience. So although we like to joke, it’s not actually a subsitute for real therapy.
If only the person running the game was an actual therapist… Oh wait, that’s a thing: having a therapist as the game master. In fact, a lot of mental health professionals are now studying not just how TTRPGs work out in the wild, but how they can be used in the more structured setting of a therapist’s office. But before we learn about that, all science needs funding, so here’s a quick break.
Thanks to our longtime sponsor, Brilliant, for supporting this SciShow video! Brilliant has supported SciShow for years because, just like us, they’re all about science, learning, and making it all accessible. Brilliant is an interactive online learning platform with lessons that stick with you.
It’s kind of the opposite of cramming for a test and immediately forgetting everything. With Brilliant, you make a habit out of learning by completing a quick lesson every day. They even give you real world data to manipulate and apply your new skills.
So you think critically, solve problems, and actually remember what you learn. You can get started today at brilliant.org/scishow, the QR code onscreen, or the link in the video description. It comes with 20% off an annual premium subscription.
Now, role-playing in general is pretty common in different forms of therapy. Pretending to be other people can give patients a safe place to explore real-life emotions they might be feeling, like anxiety or stress. Or it can help people work through things it’d be hard to just plainly say out loud.
But, as therapists are finding, in some cases, going from just role-playing into a role-playing game may actually make that process more effective. What do we mean? Well, for one thing, there’s the game part of role-playing games, which can hook in people who are otherwise closed-off or reluctant.
Another edge roleplaying games may have is the fact that these games often come with an element of chance – the story isn’t completely up to either the player or the therapist. This can be good, since it can help players work through unexpected disappointments. Sorry, that dice roll means you do not get the treasure, which was, let me check my notes, yes, yes, a jar of endless mayonnaise.
So sorry. Also, the first step of many TTRPGs is to make a character, which can be a helpful way for a therapist to talk through how a person sees themselves, their perceived strengths and weaknesses. Like, if this character is based on you, are they charismatic?
Strong? What are their weaknesses? Et cetera.
Therapists have also used TTRPGs to help patients explore identities and narratives. For example, one study suggested people who were LGBTQ+, but who couldn’t openly express that in real life, could use RPGs to explore those identities in a story where they’re able to be more open than they might in the real world. They cite a number of examples where people said this kind of roleplaying helped them understand parts of themselves.
But even more generally, we, as humans, like to try to fit how we think of our lives into neat little narratives, like, “I grew up poor, but I’m a hard worker, and now I’m successful” or “Good things happen to me because I deserve it.” Stuff like that. The problem is that these narratives aren’t always helpful. “Good things happen to me because I deserve it” is, for one thing, not necessarily correct. And it can easily mutate into “Bad things happen to me because I deserve it.” Which, if that’s the story you tell yourself about yourself, can be a road to a bad place mentally.
But roleplaying games can allow players to explore and reflect on these narratives. And since TTRPGs are often heroic stories, they may be especially helpful for cultivating a positive self-image. Sometimes the dice just roll bad, no matter how good your character is.
But that doesn’t mean the story is over. Another big theme in the way therapists are using TTRPGs is helping players talk through behavioral patterns. Similar to how our brains fall back on narratives to make sense of our lives in general, they also tend to fall back on tried-and-true thought patterns when confronted by new situations.
Unfortunately, not all patterns are helpful, so therapists have looked at whether RPGs could help patients confront these unhealthy patterns. In particular, they use the lenses of attachment theory, which is all about how people bond with each other, and cognitive behavioral therapy, which is all about reframing thoughts. In a few case studies, therapists looked at children processing traumas or phobias, such as parents getting a divorce or a fear of ghosts.
Traumas and fears can resurface with surprising intensity when they’re triggered, which can make it tricky to talk through normally. But by framing traumas or fears as part of a fantasy story, it can offer the patient a way to distance themselves a little bit and get the space to experiment with different emotional reactions to the triggering. In these cases, the games can help with emotional resilience and regulation, regaining a sense of agency or trust, and learning to recognize unhelpful thought patterns.
The last big theme we wanted to highlight is that roleplaying games could be used by therapists to give patients a kind of safe practice space for real-life skills. For example, easing social anxiety and improving communication in people with Autism Spectrum Disorder. For instance, in one case study, there were two players who named their characters “Blood Owl” and “Egg”.
I love it. At one point, Blood Owl’s impulsiveness frustrated the more analytical Egg. In this case, Egg was able to express his feelings about how Blood Owl’s actions affected him, and Blood Owl was able to recognize that he wasn’t completely in line with how the group wanted to play the game.
These are skills the players might have had trouble with outside of the context of the game, so, in this case, the TTRPG gave them a way to practice them in a safe environment. Now, this all sounds great, but to do our due diligence, what are the caveats? Firstly, evaluating therapies like this often relies on squishier data than something like drug trials.
Sample sizes are often small, and you can’t really give someone a D&D placebo. So it’s hard to know how widely these results apply. Also, how well TTRPG therapy works might depend on how much you’re already open to gaming as a creative outlet.
Some folks just aren’t into D&D. Hard to believe, I know. But overall, it does seem like TTRPGs might be a promising tool for therapists, especially in terms of helping us think about narratives and choices and in terms of giving people a safe place to experiment and grow.
In the hands of a trained professional, D&D really can be therapy. Which is pretty cool for a type of activity where, I must reiterate, you can get a jar of endless mayonnaise. [♪OUTRO]
It can be a lot of fun to gather around a friend’s table and tell a story together. And it can be emotionally rewarding, too.
In fact, a lot of players like to joke that TTRPGs can be just as good as going to therapy. And the therapists… they noticed. Not only that, but some of them agreed and started researching how to really, actually turn tabletop games into therapy.
For real. Here’s how. [♪INTRO] If you’ve heard of any TTRPG, it’s probably Dungeons and Dragons, or D&D for short, with its elves and dwarves and goblins. And dungeons!
And dragons! But there are actually a ton, from D&D’s cousin Pathfinder, to spooky investigation games like Monster of the Week or Call of Cthulu. Which is apparently not how Lovecraft pronounced it.
Which is what we learned while researching this video. It is objectively Cthulu. I will fight anybody who tells me otherwise.
Then there’s the really niche stuff, like a game that asks what it would be like to be an in all-female Soviet night-flying bomber pilot squadron in World War II called “The Night Witches” – which was actually a thing that happened in history – and is also a roleplaying game. They run the gamut, but what most TTRPGs have in common is: that they are social experiences where players are communicating and cooperating. In general, each player creates their own custom character, and there’s some sort of narrative story you’re all telling together.
And each player actively takes part in shaping both their character’s story and the larger narrative through roleplaying – that is, thinking through whatever imaginary scenario is in front of them, whether it be an angry dragon or a spooky mansion, imagining what their character might think or feel, making decisions about what to do next… and then facing the imaginary consequences. Besides being fun, there are some scientific studies that suggest that engaging in this kind of play can be good for you. Some of it simply falls under the general benefits one gets from having a social hobby.
Like reducing stress and making friends. But there have been some studies that have shown specific benefits with TTRPGS. One study, for instance, conducted interviews of 10 players and found that playing Dungeons and Dragons improved their overall well-being in terms of creative expression, social support, and routine.
Other studies, meanwhile, have highlighted communication and conflict resolution. So that’s really cool. Now, to be fair, TTRPGs are not like pizza.
There is such a thing as a bad RPG experience. Like any other game or social activity, if the people you’re playing with don’t work together well or are being toxic, it’s going to ruin the experience. So although we like to joke, it’s not actually a subsitute for real therapy.
If only the person running the game was an actual therapist… Oh wait, that’s a thing: having a therapist as the game master. In fact, a lot of mental health professionals are now studying not just how TTRPGs work out in the wild, but how they can be used in the more structured setting of a therapist’s office. But before we learn about that, all science needs funding, so here’s a quick break.
Thanks to our longtime sponsor, Brilliant, for supporting this SciShow video! Brilliant has supported SciShow for years because, just like us, they’re all about science, learning, and making it all accessible. Brilliant is an interactive online learning platform with lessons that stick with you.
It’s kind of the opposite of cramming for a test and immediately forgetting everything. With Brilliant, you make a habit out of learning by completing a quick lesson every day. They even give you real world data to manipulate and apply your new skills.
So you think critically, solve problems, and actually remember what you learn. You can get started today at brilliant.org/scishow, the QR code onscreen, or the link in the video description. It comes with 20% off an annual premium subscription.
Now, role-playing in general is pretty common in different forms of therapy. Pretending to be other people can give patients a safe place to explore real-life emotions they might be feeling, like anxiety or stress. Or it can help people work through things it’d be hard to just plainly say out loud.
But, as therapists are finding, in some cases, going from just role-playing into a role-playing game may actually make that process more effective. What do we mean? Well, for one thing, there’s the game part of role-playing games, which can hook in people who are otherwise closed-off or reluctant.
Another edge roleplaying games may have is the fact that these games often come with an element of chance – the story isn’t completely up to either the player or the therapist. This can be good, since it can help players work through unexpected disappointments. Sorry, that dice roll means you do not get the treasure, which was, let me check my notes, yes, yes, a jar of endless mayonnaise.
So sorry. Also, the first step of many TTRPGs is to make a character, which can be a helpful way for a therapist to talk through how a person sees themselves, their perceived strengths and weaknesses. Like, if this character is based on you, are they charismatic?
Strong? What are their weaknesses? Et cetera.
Therapists have also used TTRPGs to help patients explore identities and narratives. For example, one study suggested people who were LGBTQ+, but who couldn’t openly express that in real life, could use RPGs to explore those identities in a story where they’re able to be more open than they might in the real world. They cite a number of examples where people said this kind of roleplaying helped them understand parts of themselves.
But even more generally, we, as humans, like to try to fit how we think of our lives into neat little narratives, like, “I grew up poor, but I’m a hard worker, and now I’m successful” or “Good things happen to me because I deserve it.” Stuff like that. The problem is that these narratives aren’t always helpful. “Good things happen to me because I deserve it” is, for one thing, not necessarily correct. And it can easily mutate into “Bad things happen to me because I deserve it.” Which, if that’s the story you tell yourself about yourself, can be a road to a bad place mentally.
But roleplaying games can allow players to explore and reflect on these narratives. And since TTRPGs are often heroic stories, they may be especially helpful for cultivating a positive self-image. Sometimes the dice just roll bad, no matter how good your character is.
But that doesn’t mean the story is over. Another big theme in the way therapists are using TTRPGs is helping players talk through behavioral patterns. Similar to how our brains fall back on narratives to make sense of our lives in general, they also tend to fall back on tried-and-true thought patterns when confronted by new situations.
Unfortunately, not all patterns are helpful, so therapists have looked at whether RPGs could help patients confront these unhealthy patterns. In particular, they use the lenses of attachment theory, which is all about how people bond with each other, and cognitive behavioral therapy, which is all about reframing thoughts. In a few case studies, therapists looked at children processing traumas or phobias, such as parents getting a divorce or a fear of ghosts.
Traumas and fears can resurface with surprising intensity when they’re triggered, which can make it tricky to talk through normally. But by framing traumas or fears as part of a fantasy story, it can offer the patient a way to distance themselves a little bit and get the space to experiment with different emotional reactions to the triggering. In these cases, the games can help with emotional resilience and regulation, regaining a sense of agency or trust, and learning to recognize unhelpful thought patterns.
The last big theme we wanted to highlight is that roleplaying games could be used by therapists to give patients a kind of safe practice space for real-life skills. For example, easing social anxiety and improving communication in people with Autism Spectrum Disorder. For instance, in one case study, there were two players who named their characters “Blood Owl” and “Egg”.
I love it. At one point, Blood Owl’s impulsiveness frustrated the more analytical Egg. In this case, Egg was able to express his feelings about how Blood Owl’s actions affected him, and Blood Owl was able to recognize that he wasn’t completely in line with how the group wanted to play the game.
These are skills the players might have had trouble with outside of the context of the game, so, in this case, the TTRPG gave them a way to practice them in a safe environment. Now, this all sounds great, but to do our due diligence, what are the caveats? Firstly, evaluating therapies like this often relies on squishier data than something like drug trials.
Sample sizes are often small, and you can’t really give someone a D&D placebo. So it’s hard to know how widely these results apply. Also, how well TTRPG therapy works might depend on how much you’re already open to gaming as a creative outlet.
Some folks just aren’t into D&D. Hard to believe, I know. But overall, it does seem like TTRPGs might be a promising tool for therapists, especially in terms of helping us think about narratives and choices and in terms of giving people a safe place to experiment and grow.
In the hands of a trained professional, D&D really can be therapy. Which is pretty cool for a type of activity where, I must reiterate, you can get a jar of endless mayonnaise. [♪OUTRO]



